Requiescat in pace: Christopher Alexander

Christopher Alexander is dead. Let us remember his marvelous public debate with monstrosity-builder Peter Eisenmann, which years ago gave me the courage to finally say what everyone knows in their heart: that modern and postmodern architecture is, by and large, bullshit.


PETER EISENMANN: I was reminded of this when I went to Spain this summer to see the town hall at Logrono by Rafael Moneo. He made an arcade where the columns were too thin. It was profoundly disturbing to me when I first saw photographs of the building. The columns seemed too thin for an arcade around the court of a public space. And then, when I went to see the building, I realized what he was doing. He was taking away from something that was too large, achieving an effect that expresses the separation and fragility that man feels today in relationship to the technological scale of life, to machines, and the car-dominated environment we live in. I had a feeling with that attenuated colonnade of precisely what I think you are talking about. Now, I am curious if you can admit, in your idea of wholeness, the idea of separation—wholeness for you might be separation for me. The idea that the too-small might also satisfy a feeling as well as the too-large. Because if it is only the too-large that you will admit, then we have a real problem.

[…]

CHRISTOPHER ALEXANDER: Unfortunately, I don’t know the building you just described. Your description sounds horrendous to me. Of course, without actually seeing it, I can’t tell. But if your words convey anything like what the thing is actually like, then it sounds to me that this is exactly this kind of prickly, weird place, that for some reason some group of people have chosen to go to nowadays. Now, why are they going there? Don’t ask me.

PE: I guess what I am saying is that I believe that there is an alternate cosmology to the one which you suggest. The cosmology of the last 300 years has changed and there is now the potential for expressing those feelings that you speak of in other ways than through largeness—your boundaries—and the alternating repetition of architectural elements. You had 12 or 15 points. Precisely because I believe that the old cosmology is no longer an effective basis on which to build, I begin to want to invert your conditions—to search for their negative—to say that for every positive condition you suggest, if you could propose a negative you might more closely approximate the cosmology of today. In other words, if I could find the negative of your 12 points, we would come closer to approximating a cosmology that would deal with both of us than does the one you are proposing.

CA : Can we just go back to the arcade for a moment? The reason Moneo’s arcade sounded prickly and strange was, when I make an arcade I have a very simple purpose, and that is to try to make it feel absolutely comfortable—physically, emotionally, practically, and absolutely. This is pretty hard to do. Much, much harder to do than most of the present generation of architects will admit to. Let’s just talk about the simple matter of making an arcade. I find in my own practical work that in order to find out what’s really comfort able, it is necessary to mock up the design at full scale. This is what I normally do. So I will take pieces of lumber, scrap material, and I’ll start mocking up. How big are the columns? What is the space between them? At what height is the ceiling above? How wide is the thing? When you actually get all those elements correct, at a certain point you begin to feel that they are in harmony.

Of course, harmony is a product not only of yourself, but of the surroundings. In other words, what is harmonious in one place will not be in another. So, it is very, very much a question of what application creates harmony in that place. It is a simple objective matter. At least my experience tells me, that when a group of different people set out to try and find out what is harmonious, what feels most comfortable in such and such a situation, their opinions about it will tend to converge, if they are mocking up full-scale, real stuff. Of course, if they’re making sketches or throwing out ideas, they won’t agree. But if you start making the real thing, one tends to reach agreement. My only concern is to produce that kind of harmony. The things that I was talking about last night—I was doing empirical observation about—as a matter of fact, it turns out that these certain structures need to be in there to produce that harmony.

The thing that strikes me about your friend’s building—if I understood you correctly—is that somehow in some intentional way it is not harmonious. That is, Moneo intentionally wants to produce an effect of disharmony. Maybe even of incongruity.

PE: That is correct.

CA: I find that incomprehensible. I find it very irresponsible. I find it nutty. I feel sorry for the man. I also feel incredibly angry because he is fucking up the world.

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